关于控制器

所有状态控制器都有2个可选参数"persistent"和"ignorehitpause",且必须设置成整型常量.
除非另有规定,任何数值型控制器参数都能被指定为算术表达式.
所有情况下,如果用表达式作为参数,请注意表达式不能计算出bottom,此时参数将被设置为0.

AfterImage
AfterImageTime
AllPalFX
AngleAdd
AngleDraw
AngleMul
AngleSet
AppendToClipboard
AssertSpecial
AttackDist
AttackMulSet
BGPalFX
BindToParent
BindToRoot
BindToTarget
ChangeAnim
ChangeAnim2
ChangeState
ClearClipboard
CtrlSet
DefenceMulSet
DestroySelf
DisplayToClipboard
EnvColor
EnvShake
Explod
ExplodBindTime
ForceFeedback
FallEnvShake
GameMakeAnim
Gravity
Helper
HitAdd
HitBy
HitDef
HitFallDamage
HitFallSet
HitFallVel
HitOverride
HitVelSet
LifeAdd
LifeSet
MakeDust
ModifyExplod
MoveHitReset
NotHitBy
Null
Offset
PalFX
ParentVarAdd
ParentVarSet
Pause
PlayerPush
PlaySnd
PosAdd
PosFreeze
PosSet
PowerAdd
PowerSet
Projectile
RemapPal
RemoveExplod
ReversalDef
ScreenBound
SelfState
SprPriority
StateTypeSet
SndPan
StopSnd
SuperPause
TargetBind
TargetDrop
TargetFacing
TargetLifeAdd
TargetPowerAdd
TargetState
TargetVelAdd
TargetVelSet
Trans
Turn
VarAdd
VarRandom
VarRangeSet
VarSet
VelAdd
VelMul
VelSet
VictoryQuote
Width
Zoom